This can be mitigated by an aeon's Shield. Dark Yojimbo can also use it, where it always deals 99,999 damage and ignores Auto-Life. When faced as an enemy, Yojimbo always chooses Zanmato as his Overdrive, which inflicts 9,999 damage to all party members. a Daigoro means one has a low level of relationship, while a frequent Wakizashi means one is on the right track. Each of Yojimbo's four abilities corresponds to a particular point added or deducted towards the player's relationship level, e.g. The more times Yojimbo is paid properly, the higher the relationship level. To get a higher chance of having Yojimbo unleash Zanmato, the player must use him often and ensure not to have him die dismissed right after summoned or paid 0 gil (which dismisses him). Zanmato ignores resistance to instant death and works on most bosses, including the Dark Aeons and Penance in the International and HD Remaster versions. A full Overdrive gauge slightly (NTSC version) or significantly (subsequent versions) increases his chances of unleashing Zanmato, a one-hit kill similar to Odin's Zantetsuken from previous games. Yojimbo has no Overdrive, but four special abilities he uses at random upon being paid gil along with a worker-employer relationship with Yuna. It is fired in a large blast, engulfing the enemies in an explosion.ĭeals non-elemental damage to all enemies. Bahamut backflips onto the ground and charges Mega Flare by spinning his wheel and forming a spherical ball of energy in front of his mouth. It automatically has the power to break the 9999 damage limit. Shiva spins and shoots ice at the opponent, then fires a blast of freezing air which holds the enemy in place, followed by Shiva snapping her fingers to break the ice and damage the opponent.īahamut's Overdrive is Mega Flare, and deals non-elemental special damage to all opponents. Shiva's Overdrive is Diamond Dust, and deals Ice-elemental damage to all opponents. An electric bolt emerges from his horn which creates a spherical field that levitates the enemy, and another bolt of electricity is fired, which sends them crashing down to the ground. Ixion's Overdrive is Thor's Hammer, and deals Lightning-elemental damage to all opponents. He jumps into the air and creates two large fireballs which propel the enemies into the air, shoots another fireball, and grabs part of the ground and tosses it at the enemy. Ifrit's Overdrive is Hellfire, and deals Fire-elemental damage to all opponents. Some forms of Valefor (such as Dark Valefor) can use Energy Ray at will without consuming her Overdrive gauge. When fought as an enemy, Valefor uses Energy Blast exclusively as her Overdrive. In Energy Blast, she rises up into the air, flips, and produces a glyph that generates energy beams that rain down upon the enemy. Energy Ray consists of a ray being fired from Valefor's mouth on the ground below the opponents which explodes. Energy Blast, the stronger of the two, is learned by talking to the Besaid Village shopkeeper and then talking to the village dog or its owner later in the game. Both deal non-elemental magic damage to all opponents. Valefor is the only aeon usable by the player to have two Overdrives, Energy Ray and Energy Blast. It is powerful enough to achieve Overkill on all four of Sinspawn Gui's parts, though its body may need to be attacked beforehand. Seymour's Overdrive is Requiem, only used during the one time Seymour fights alongside the party against the second incarnation of Sinspawn Gui during Operation Mi'ihen. This means their power cannot be boosted by Str+% or Mag+% abilities, and they ignore targets' Shell and Protect. None of the playable characters' Overdrives are considered physical or magical, but fall under a third category of "special" damage. Each character has an Overdrive skillset specific to their personal abilities. Overdrives are powerful attacks available when a character's Overdrive bar is full.
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