![]() ![]() 11.3 Write all researched technologies to file.11.2 Print to console the tile under the player.8.8 Prevent biters being on newly generated chunks.8.3 Kill all biters on the "enemy" force.8.2 Disable time-based evolution & increases pollution-based evolution.7.15 Remove resources around the player.7.13 Disable friendly fire for your force.7.12 Where speakers are, who placed them.6.3 Add items to the player's inventory.6.2 Refill resources (refill oil, iron etc.).5.8 Always show rail block visualization.5.5 Unlock and research all technologies.Use the make_timelapse.sh script to command ffmpeg to stitch Timelapse images into a video. c remote.call("timelapse", "light_mode", "none") Making a video from the Timelapse images Linux However, if you want the day-night cycle visible in the output imagery, you need only change the light_mode to "none" by using: ![]() This mode produces easier to watch videos as the day-night cycle oscillation is not present in the output video. This means that the mod will change the time of day to the fixed_light value, take the shot, and then return the time of day to the original value. The mod runs in "fixed" light_mode by default. In the event that you do manage to gum up the mod with some funky input, calling the reset function to restore the configuration to the default state is the best recourse. The mod attempts to provide helpful messages if you provide invalid input to the interface. The active, light_mode, fixed_light, interval, position, resolution, zoom, and show_entity_info functions can also be called without an argument to get their current value. c remote.call("timelapse", "position", ) With regards to position, centre on your current position by using: reset: to reset the Timelapse configuration back to the default settings, use:.data: to get a summary of the current Timelapse configuration, use:.c remote.call("timelapse", "show_entity_info", boolean) show_entity_info: to set show_entity_info, use:.c remote.call("timelapse", "zoom", zoom_level) c remote.call("timelapse", "position", will also be accepted by the interface] c remote.call("timelapse", "interval", interval_in_seconds) c remote.call("timelapse", "fixed_light", light_value) fixed_light: to set the fixed light value, use:.c remote.call("timelapse", "light_mode", "mode") light_mode: to set the light mode, use:.In extension to active, several other functions are provided: c remote.call("timelapse", "active", false) Controlling Timelapse c remote.call("timelapse", "active", true) Timelapse is deactivated by default when starting a new world or loading an old world with the mod for the first time. Timelapse is controlled via the in-game console. The next time Factorio is started it should automatically detect and enable the mod.Rename the folder from factorio-timelapse-x.y.z to timelapse_x.y.z.įor example, factorio-timelapse-1.2.3 would become timelapse_1.2.3.Users/Name/AppData/Roaming/Factorio/mods on Windows.The output of this mod can grow into GBs quite quickly! Keep an eye on the script-output/timelapse folder! Installation Users/Name/AppData/Roaming/Factorio/script-output/timelapse on Windows./home/user/.factorio/script-output/timelapse on Linux._PATH_system-write-data_/script-output/timelapse.Timelapse is a mod for Factorio that takes screenshots of the world at the specified interval. ![]()
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